In the midst of the despondency with the national state of affairs, the record in Vienna provided a fleeting moment of patriotic fervour. Eliud had cemented his iconic status as a Kenyan hero. I spoke to friends and family who had all reserved Saturday morning to watch Eliud Kipchoge race against the clock and his own limits and many compared it to the euphoric moment in November 2008 when Barack Obama beat Republican Senator John McCain to become the first black president-elect of America. Critics point to INEOS’s chequered environmental track record in Europe and recent fracking controversies as INEOS flexes muscle in the fossil fuel space in the UK.įor us, his country folk, the Kenyans, it was an ecstatic moment. The title sponsor, the petrochemical business empire that is INEOS and its majority shareholder, Jim Radcliffe, are accused by some of moving their headquarters to Switzerland to avoid paying UK taxes. The outsized PR of the INEOS 1:59 was bound to be a niggling point for the detractors. There were undertones of culturally reductive theories that profile elite Kenyan runners as being forged from the desire to distance themselves from their poverty by running great distances to school – the single story of all great Kenyan athletes. The purists point fingers at Eliud’s turbocharged shoes (the Nike Vaporfly Next%), the rotating cast of 41 pacers, a powered carb drink dispensed with precision, the pace car with a laser system as an additional wind breaker, the flat course and the emotional spin of a humble hero, tugging hearts in a compelling story of courage. Much of the analysis from the foreign press comes with the rider: great athlete but it was not a record-eligible marathon. By now you have heard and read acres of text discussing and dissecting Eliud Kipchoge’s epic performance as the first human to run a marathon distance in under 2 hours at the incredible pace of 1:59:40.
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Released in the west as 'Panzer Dragoon Saga'. Then go to the quick menu > disc control > eject disc > change disc index > select your disc 2 > insert disc.Īnd as a last resort, you can try to open your save directory, search for some files with the same name of your disc 1 ( Panzer Dragoon Saga (USA) (Disc 1).bcr, Panzer Dragoon Saga (USA) (Disc 1).bkr and Panzer Dragoon Saga (USA) (Disc 1).smpc), make a copy of them and rename the copies to the same name as your second disc file ( Panzer Dragoon Saga (USA) (Disc 2).bcr, Panzer Dragoon Saga (USA) (Disc 2).bkr and Panzer Dragoon Saga (USA) (Disc 2).smpc) and I guess it should work aswell. Get the best deals on Video Games Panzer Dragoon and expand your gaming library with the largest online selection at . Azel: Panzer Dragoon RPG ( RPG) is a RPG video game published by SEGA released on 1998 for the SEGA Saturn. m3u file, it will recognize your previous savegame. Since it's using the same filename as the original "Panzer Dragoon Saga (USA) (Disc 1).cue" you where playing, if you start the game by selecting the. PS1 Emulators PS2 Emulators PSP Emulators Wii Emulators. Home Roms N64 ROMs NDS ROMs SNES ROMs NES ROMs. Now save and rename the text file as "Panzer Dragoon Saga (USA) (Disc 1).m3u". Download Panzer Dragoon Saga Disc 2 of 4 (U) ROM for Sega Saturn and play it on Windows, Android or iOS. So, in the same folder, create a new txt file and put in the filenames from each disc in a new line: Panzer Dragoon Saga (USA) (Disc 1).cue DOWNLOAD Panzer Dragoon Saga Disc 1 of 4 (U) ROM Description Have fun playing the amazing Panzer Dragoon Saga Disc 1 of 4 (U) game for Sega Saturn. Let's say you have the first disc with the filename "Panzer Dragoon Saga (USA) (Disc 1).cue" The plot: you are a hunter who one day gained the ability to ride dragons by witnessing the death of a 'Sky Rider. Now a little explanation about the m3u file. Download 527 MB Description of Panzer Dragoon Read Full Description Panzer Dragoon is a fun 3D shoot em up game from SEGA (a PC port from the hit SEGA Saturn version), featuring 360-degree action and multiple gameplay styles. The video was for PS1/Beetle, but I believe the options should be the same on Saturn/Yabause. There's a video on the link I posted, the option is way down on the quick menu:
Think of it as an extra layer of customisation available to all. You can customise it from the tile right below the Division selection one in create-a-class, but you can only have one Basic Training perk equipped at a time.īasic Training perks include things like Launched – which lets you take a rocket launcher as a secondary, Lookout – which increases the coverage area of the minimap, Requisitions – which prevents scorestreaks from resetting upon death but increases their cost, and others. To make matters simple, always remember that Basic Training – the ribbons-like icon – is universal across all classes. This whole naming scheme of Division Skill, Division Training, and Basic Training can be harder to wrap your head around. Basic Training skills are available for all Divisions Some bonuses are unlocked at higher Division levels, which you can only achieve by playing as that Division. It’s important to read each Division’s Skill and Division Training descriptions to see what class you want to create. If you run an SMG with the Infantry Division, you'll lose the ability to attach an SMG suppressor mid-game, but you instead gain the ability to add extra attachments to your primary weapon, or move faster while aiming. However, sometimes losing a Division perk is worth it because of what you may gain from the other Division. Each Division is limited to one weapon class. When you do this, you lose the unique Division bonus that you can only get when using Division weapons. You can use SMGs with the Infantry Division, or LMGs with the Mountain Division no problem. The game actually tells you this, but the stylised recruitment videos make it look like you’re only limited to your Division’s weapon class. This needs to be stressed: you’re free to use any weapon with any Division. This helps you escape grenades, but you can also use it offensively, around corners, or as a way of getting to cover faster. To do it, simply hold Circle or B after a short sprint, and you’ll quickly hit the deck, lunging ever so slightly forward. This is easier to do with pro controllers like Scuf and the Xbox Elite, but you can do it on a regular pad, too.įinally, Call of Duty: WW2 has a hit the deck / dolphin dive. Like jump-shotting, it catches people off guard. Shoot a few bullets, then quickly drop to finish them off. Similarly, drop-shotting is what happens when you go prone or crouch in the middle of a firefight. Some in the community may frown upon jump-shotting, but no one can deny its effectiveness. If you get good at it, it’ll buy you enough time to get the kill. For as old as it is, this trick still catches campers off guard because it makes it harder for them to track you. This has been, and continues to be, a great way to get around corners without giving the player camping that corner an advantage. Here, however, they’re kind of your only options of preventing combat from becoming too predictable.įor the unfamiliar, jump-shotting refers to the act of jumping around a corner, only firing on your way down. Although they technically have always been there, even through the years of future Call of Dutys, players didn’t need to rely on them as much. Jump-shotting and drop-shotting are back in a big way and remain incredibly useful. Movement is predictable, sure, but there’s still a range of moves you’ll need to relearn to anticipate. At first glance, it may seem like you don't have to worry about your surroundings as much. It's boots on the ground, but you’re not glued to the floorĬall of Duty: WW2 brings the fight back to the ground, after fans showed they no longer want advanced movement or any form of jetpack-assisted gameplay. Now, let's get down and dirty in the trenches. Keep that in mind when tweaking your loadout. Updated: The first official patch has gone live for Call of Duty WW2 and includes a number of significant nerfs to weapons like the BAR, rifles and machine pistol, as well as the Espionage perk. You might also want to breakdown how Supply Drops, Social Score and Armory Credits work, as well as get a full debriefing on the different Divisions. We’ve been playing the game and we picked up a few useful tips that’ll help make things less complicated, alert you to useful information, and generally make the transition to boots on the ground easier.įor more guides, find out how to rank up fast and hit Prestige in Call of Duty WW2, as well as how to kick off the hidden killstreak. Whether it be the new Divisions system, the confusing arrangement of universal and Division-specific perks, or any of the other quirks. There’s admittedly a lot to take in with Call of Duty: WW2, much more than we’re used to with Call of Duty multiplayer. We've got some handy tips to get you levelling quickly and nailing those objectives across the maps.Ĭall of Duty: WW2 is a $500 million hit as it returns to the era where it all started. I modified the Tiny85_Temp.pde example slightly (told the code what pin my LED was on, removed some lines to test the bare minimum functionality) and programmed the new board (the one with the pull-ups) using the Arduino IDE and the FabISP. Instead of making new boards with different microprocessors, I looked for other people's software solutions, and found this TinyWireM library, which extends Wire for ATTiny devices (masters only). But I got compiler errors right away with Arduino's sample code, and eventually figured out that Wire isn't supported on ATTiny chips-it's written for ATMega with hardware I2C modules. The first thing I tried to do was to use the Arduino Wire library. The assignment was to have at least two nodes in the network, so I need a master and two slaves, but before milling a third board I decided to try to get the first two to talk to each other. We only need one pull-up on each line, so I can reuse the board from Week 5 as a second node in the network. The only real change on this board is that I added 10K pull-up resistors on SCL and SDA. Week 5, since we already have SCL (the clock line), SDA (the data line), and power and ground available to other boards on the 2x3 ISP header. I made a new board with the ATTiny44-basically the same as the one from I decided to work with I2C this week since it's useful. This post is about sending 16 bit and 32 bit numbers over I2C.Week Eleven: Networking and Communications This post is about a problem sending more than 1 byte with the Arduino I2C. If you enjoyed this post you might also enjoy these posts: Int i = Wire.read() // receive a byte as character While(Wire.available()) // slave may send less than requested Wire.requestFrom(4, 1) // request 1 byte from slave device address 4 Serial.begin(9600) // start serial for output Wire.begin() // join i2c bus (address optional for master) Gets called when the ATtiny receives an i2c request TinyWireS.onReceive(receiveEvent) // not using this TinyWireS.begin(I2C_SLAVE_ADDRESS) // join i2c network #define I2C_SLAVE_ADDRESS 0x4 // Address of the slave The Mega requests data from the ATtiny, which returns a number and then increments it. Now, just program the ATtiny 85 and the Arduino Mega with the following code and voila. This isn’t like RX/TX pins where you need to cross them. Connect the SDA pin on one to the SDA pin on the other and the SCL pin on one to the SCL pin on the other. Controllerįor my example, I’m using an ATtiny85 and an Arduino Mega2560. As a refresher, here is the pinout for the ATtiny85.Īnd here is the SDA and SCL pins for various microcontrollers. If this folder doesn’t already exist, create it. This is by default in Documents/Arduino/libraries. Click the download zip button and then unzip the folder into the libraries folder in your Arduino folder. The first thing to do is download the ATtiny85 i2c slave library. I read dozens of “tutorials” about it from around the web and couldn’t find a nice simple example. The only problem is that I’ve never used i2c with the ATtiny series before. Since I’ll have several of these sensors I need them to be cheap and the ATtiny85 jumped to mind. I’m working on a project where I need several sensors that communicate back to a central processor. Once you have all your training rooms in place and you are upgrading them as needed, consider taking two or four dwellers (preferably pairs of men and women) and max out their perks. Need more people for your water treatment plant? Mate two dwellers with higher perception.ħ. If you have two dwellers that both have high strength (or whatever skill you need), their baby will lean towards that skill. Bethesda stated that you can’t “game the system” by breeding super babies by mating dwellers with high skill levels, but that’s not necessarily true. That’s the room raiders go to first when they break into your vault, so you might as well take care of them before they do damage to your weaker dwellers.Ħ. Build a power generator or nuclear plant in the room next to the vault door, fill it with your strongest vault dwellers and arm them to the teeth. Don’t just shuffle a weak dweller into a room to fill a space.ĥ. Once you save up enough for a training camp, start dumping new residents with lame skills into a training room that builds the perks that you want. The bad news is that you almost always end up with new dwellers with none of the skills you need. The rest of the skills - charisma, endurance, luck - are pretty much useless until you are well established. Intelligence is useful for making meds and anti-radiation treatments, but you don’t need that many smart people. For a good chunk of the game, the skills you rely on the most are strength (to run the power plants), perception (to run the water treatment plant) and agility (to run the restaurant). Move dwellers from utility rooms to training rooms and then back again as they increase their skills for that room.Ĥ. As the number of denizens in your vault increase and your workers are producing the right amount of utilities, establish a process to cycle vault dwellers through training centers. Obviously, you shouldn’t knock down a maxed out nuclear reactor, but don’t think twice about knocking down that diner you were forced to build right next to the water treatment plant during the tutorial.ģ. If you aren’t using a room (due to a recent massacre or radroach infestation), knock down the room and collect some caps that you can use towards a room that you do need. Unused rooms attract radroaches, eat up power and are a waste of space. Instead, use your caps to upgrade the room.Ģ. Don’t add a second room until you have another worker with the appropriate skills (also known as perks) to run the room efficiently. Your best bet is to build one room and fill it with two workers. Only then will you increase the speed of production. Just because you built a giant water treatment facility, doesn’t mean it will produce more water faster. Don’t go on a building spree if you don’t have enough bodies to fill the rooms. To save yourself some time (and caps) here are nine Fallout Shelter advanced tips for kicking ass in the wasteland from the get-go.ġ. Without a doubt, you will probably make a few false moves on your first pass at the game and scrap it and start again. You can also send vault dwellers into the wasteland to fight for additional caps, weapons and clothing. As they give birth to new vault dwellers (or as more people come knocking on your door), you can build more utility rooms and training centers to raise dweller stats and gain money (bottle caps in this case). You invite them in and let them tend to the power generators, restaurants and water treatment plants. A handful of people want access to your underground bunker (also known as a vault) to escape the radiation. Fallout Shelter launched the day it was announced, and soon became the top game in the Apple App Store, beating out the massively popular Candy Crush. As a side note, they announced the release of Fallout Shelter, a mobile app similar in style to Sim City, but taking place after the nuclear war of 2077 (much like the rest of the Fallout series). It’s insanely simple to play, challenging and addicting.įor those that don’t know, Bethesda last week released a ton of info about the upcoming Fallout 4 (slated for Nov. Without a doubt, Fallout Shelter has become a mobile gaming darling among Fallout junkies and fair-weather gamers alike. |
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